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Left-brained people, meanwhile, are analytical and objective, relying more on reason than feelings when making decisions. By extension, left-brainers are more inclined to pursuits in science and math. And then there are those few lucky ones who are both. Meet Keith McVeen, owner and operator of Virtual Image Productions (VIP) in Orlando, who’s used that unique talent to carve himself a niche in the amusement industry by producing I-can’t-believe-it’s-not-real digital animated renderings of amusement rides. “I’ve always been into math and science as well as art, which is kind of weird, because most people go one way or the other,” McVeen says. “I kind of like both.” There was a time when this 24-year-old didn’t know if he could possibly turn his hobby into a full-time job. Now, marketing managers from across the United States don’t know what they’d do without him. But for the past year and a half, McVeen’s animations have been plastered all over marketing materials for some of the industry’s hottest new attractions, including Six Flags Great Adventure’s “Kingda Ka,” “Silver Bullet” at Knott’s Berry Farm, and “Italian Job: Stunt Track” at Paramount’s Kings Island, just to name a few. “We can use [the animation video] in so many ways; it makes marketing the ride so easy,” says Chris Ozimek, director of marketing at Worlds of Fun in Kansas City, who has worked with McVeen on several projects, including “Hydra: The Revenge” at Dorney Park in Pennsylvania, and Worlds of Fun’s new “Patriot.” “It helps build a buzz because the public knows exactly what to expect from this ride.” ‘A Complete 180’ Nevertheless, McVeen’s dream growing up was always to design roller coasters, not just draw them. So, using his left-brain skills of math and science, he was accepted into Purdue (Indiana) University’s engineering program in September 1998, early in his senior year of high school. At the same time, however, an adviser introduced McVeen to computer graphics and suggested the student make it his senior art project. “I did a complete 180 and went from wanting to drop my art class to loving computer graphics so much that I would go to school early just to get a head start,” McVeen recalls. “Once my teacher got me into [computer graphics], I switched my intended major before I was halfway done with my senior year in high school. If it wasn’t for my high school art teacher, I would have never pursued computer graphics and would probably be working at a company somewhere as a mechanical engineer. I honestly owe my art teacher a huge thanks. I don’t think he knows how influential he was in my career path.” Instead of studying mechanical engineering, McVeen ended up in Purdue’s computer graphics program, which he says is traditionally used for video games, web design, and other multimedia applications. McVeen, of course, turned to roller coasters. ‘Parks Really Want This Stuff’ Once in college, he continued to create coaster animations in his free time—typically modeling his particular favorites—and “I thought it was a joke at first,” McVeen says. “I sold the animation to them, and I thought, ‘Whoa! Parks actually want this stuff?’ But I still didn’t know you could make a living off it.” As he started to investigate this little niche in the industry, McVeen realized there was a market for his type of work, but he was only going to be taken seriously if he was an official company, not just some fanboy with a unique hobby. So, with the help of his father, McVeen incorporated Virtual Image Productions (www.3dvip.com) on Jan. 8, 2001, as just a sophomore in college. His first paying gig came late that year from Six Flags New England; through a friend in the Six Flags organization, McVeen found out SFNE was looking for a digital promo for its upcoming “Batman—The Dark Knight” floorless Bolliger & Mabillard coaster. McVeen sent his resume and samples and VIP was hired in November 2001. “Since that was a Six Flags park, Six Flags’ corporate headquarters noticed my work and started referring me to all their other parks,” he says. “I was still in college, and I was not even prepared for the workload. I’d get calls from parks saying, ‘We have an announcement in two weeks and we need something,’ and I’d be thinking, ‘Hey, I have finals in two weeks!’” The burgeoning artist never thought his animations would actually constitute a full-time job; in college, he always figured this would be something he’d do on the side of his “real” job. But as his client roster expanded from two in 2001 to eight in 2002, McVeen started to believe he could make a go of it. “I didn’t know what I wanted to do when I grew up. I still say that today,” he chuckles. Unfortunately for him, graduation in 2003 just happened to coincide with a down year in the industry. There was a dearth of major new attractions, and as a result almost no new contracts to be had. He moved back home to live with his parents and “putzed around” for a year trying to get Virtual Image Productions off the ground, but things weren’t looking hopeful after months of pounding the pavement. Just as he had finally given up and was pulling together demo reels and resumes to start sending established design firms, the floodgates opened. Turned out, 2004 was good for just about everybody in the industry. “When I was ready to go start putting my resume out there, all of the sudden parks started calling again,” McVeen says. “My whole summer and fall were booked with projects.” So booked, in fact, he was able to generate enough income to set up shop in November 2004 in the unofficial theme park capital of the world, Orlando, Florida. “My downtime is winter,” he says. “Winter in Chicago versus winter in Florida …” ‘It Totally Identifies the Ride’ “One of the treats that sets apart his animation is how he truly puts that attraction inside your park,” says Kristin Siebeneicher, public relations manager at Six Flags Great Adventure in Jackson, New Jersey. “You really feel like you’re watching an actual [live] video, as opposed to something that is created.” To create this wizardry, McVeen uses “3-D Studio Max,” an entertainment industry staple for digital rendering and modeling. Parks provide him with every possible bit of information on their respective projects; everything starts with the ride’s CAD files— electronic blueprints that McVeen can import into his design software. He usually also receives site plans, site photos, theming templates, and more. Using basic computer animation techniques, McVeen has developed his own process for constructing a virtual roller coaster. It’s so intuitive, “I don’t really know how to describe it,” he says. But essentially he begins by tracing the coaster’s path of travel, models the track (by putting in all the twists and banks), and then adds the trains and foundation supports. It’s here that McVeen’s left-brain skills chime in, though. In high school, his love of roller coasters drew him to physics, a subject So a couple years ago, McVeen dredged up all that old physics knowledge to write a computer script that does all that work for him, calculating the train’s speed based on gravity, friction, etc. “Nowadays, I just push a button and it animates the whole coaster for me,” he says. The main structure is only part of the job, though. The thing that distinguishes McVeen’s work, marketing experts say, is his ability to place new rides in the context of their respective parks. Using site photos and land surveys, McVeen essentially constructs an entire virtual park—at least as much as you can see from a given ride. Take, for instance, his animation for “ El Toro,” the new wooden coaster set to debut this spring at Six Flags Great Adventure. In this animation, other rides such as “Kingda Ka” can clearly be seen in the distance in exactly the spot riders will see them when the coaster is actually in place. “It totally id In some instances, such as “ El Toro,” McVeen simply drops previous animations he’s already finished into the current project. He then constructs 3-D models for rides that are near the featured attraction (sometimes it’s like doing two or three jobs for the price of one, he says); those that are farther away require a simpler 2-D treatment. “A lot of computer graphics are just tricks of the eye,” he says. “I’m not modeling the entire park.” The effect on the consumer, however, is tremendous. “Without his animation, it’s very difficult for the general public to grasp exactly what it is that you’re building, the scope of what you’re building, and how it can impact the rest of your product,” says Siebeneicher. “The visual is extremely important. It’s like giving them a photo of what will be built in a few months. It’s that ability to virtually experience that attraction before it is actually created. It certainly helps to build a great deal of excitement.” “I don’t know how he does it, with all the different angles the ride has,” says Worlds of Fun’s Ozimek. “His work is incredible. He really does an excellent job of putting the videos into the park setting so it looks like you’re really there. It’s amazing.” ‘It’s Totally a Dream Job’ “I have to keep things confidential,” he says. “I have such a specialized job that, if I ever were to compromise it, I’d be out of a job.” Once the cat is officially out of the bag, though, McVeen’s work is everywhere. It’s a given parks will incorporate his animations into their press releases, as well as posting them online for fans to enjoy. His repertoire has expanded beyond just coasters to all sorts of rides and attractions, even cutting promos for entire parks (Paramount’s Boomerang Bay). Recently, he has also been asked on projects such as “Kingda Ka” and “El Toro” to create the equivalent of a theatrical trailer for the ride, based on his animations. The parks provide him with a basic storyboard, and he takes it from there. His images are also used in advertising, posters, calendars, and more. As he approaches his 25th birthday next month, McVeen still can’t believe it’s worked out so well. “It’s totally a dream job,” he says. “I did it for fun before I ever did it for money. Some people say don’t make your hobby your job because you’ll end up hating it, and then you won’t have a hobby left. But for me, I love it, and I love being involved in the industry. “I don’t see myself—at least for a while— doing anything different. Really, there’s no job that would give me as much creativity as this one. I can take my love for roller coasters and amusement parks and create movie trailers for them. In the end, it becomes the park’s vision mixed with my vision. I can’t imagine any other job that would be any more exciting.”
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